Synopsis
Pancake Day celebrations make King John realise that he is not recognised by the people of Worksop, and he therefore commissions the Sheriff to come up with ways of being remembered. The Sheriff's suggestion is that he invent something – a task promptly delegated to the Sheriff, who comes up with a new game to be called "John". This game suffers teething problems when the large number of balls required to play simply roll off the table, hence the requirement for green cloth. The cloth is stolen by the Merry Men for their uniforms and the Sheriff gives the rights to the game to a local peasant, mistakenly believing the man's name to be "Stinker". The new owner of the game, however, is actually known as "snooker".

Maid Marian and Her Merry Men | S4E7: Journey to the Bottom of the Forest
Rabies is lazy, so much so that many of the Merry Men's plans simply do not work because of him. However, the robbery of a battleship and its subsequent launch take the Merry Men to the parallel universe of Engyland, where Rabies' arrival has been eagerly awaited by the good people of Workflop, particularly the Nottyman, to save them from the wicked witch.

Maid Marian and Her Merry Men | S4E6: The Nice Sumatran
Marian attempts to scare off King John, who is actually scared off, surrendering his crown to Guy. He takes refuge with the Merry Men, who reluctantly decide to follow the example of the Nice Sumatran towards unfortunate rich people and agree to let him stay. However, relations with the new guest deteriorate and Marian realises she has to scare Guy into surrendering the crown to King John again, which requires an unlikely alliance with the Sheriff.